Search found 35 matches

by duke
Mon Feb 18, 2013 6:16 am
Forum: SplineLand
Topic: Roads?
Replies: 1
Views: 36135

Roads?

What's the recommended practice for putting roads on the ground? There are a few pictures that show roads, but not how they're done. Previously I've done it by cutting holes in the terrain but SplineLand makes it look like you can do it easier.
by duke
Fri Oct 12, 2012 9:10 am
Forum: VRayPattern
Topic: Surface selection as list?
Replies: 1
Views: 34362

Surface selection as list?

Would it be possible to make the surface selection a list? I can clone the VRayPattern object but then I have to maintain all the settings between each one.
by duke
Thu Jun 07, 2012 8:12 am
Forum: CityTraffic
Topic: CityTraffic 2.01.04b
Replies: 2
Views: 39425

Re: CityTraffic 2.01.04b

I remember testing the demo in version 1.0 some time ago - the difference in calculation speed between then and now are miles apart! 1000 frames, 100 cars, less than a minute - that's great!
by duke
Thu May 31, 2012 11:14 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 171255

Re: SplineLand for betatesters

Any updates?
by duke
Wed May 30, 2012 1:03 pm
Forum: CityTraffic
Topic: Maxscript access?
Replies: 1
Views: 36063

Maxscript access?

I see I get access to the node heirarchy (vehicle node, wheel count, offsets, etc.) but I can't find where to get an instances pos/rot. I'm making a script to map CityTraffic2 proxies (that match the vehicle sizes, offsets, etc.) to ForestPro instances.
by duke
Wed Feb 15, 2012 7:07 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 171255

Re: SplineLand for betatesters

1. Base existing contours and added river (manually trimmed the existing contours around the river. 2. Base road mesh shape from CityEngine, as padding object. 3. LandObject result, 12 iterations. 4. LandObject with road mesh from CityEngine. Note that its 10cm higher so it doesnt clip the ground (t...
by duke
Thu Feb 09, 2012 7:42 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 171255

Re: SplineLand for betatesters

Pivot point issues:

Create your landobject, then move it, and re-generate. The surface is still offset!
by duke
Mon Jan 30, 2012 8:39 am
Forum: CityTraffic
Topic: Bundle with icars?
Replies: 1
Views: 35441

Bundle with icars?

Would it be possible to get the same bundle deal as there is with MadCar+iCars for 250 EUR?
by duke
Fri Jan 20, 2012 4:46 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 171255

Re: SplineLand for betatesters

I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh). You can make spline along edges (it can be done automatically in editpoly) of this platform and surface will be conformed. Yeah but currently SplineL...
by duke
Fri Jan 20, 2012 4:43 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 171255

Re: SplineLand for betatesters

I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh). You can make spline along edges (it can be done automatically in editpoly) of this platform and surface will be conformed. Yeah but currently SplineL...