Search found 21 matches

by trick
Thu Feb 05, 2009 5:19 pm
Forum: VRayScatter for 3ds max
Topic: VrayScatter video DEMO HD!!!!
Replies: 10
Views: 19011

Re: VrayScatter video DEMO HD!!!!

Well. Looking at the settings I think these times are still reasonable if you look at what you finally get ;)
by trick
Thu Feb 05, 2009 4:52 pm
Forum: VRayScatter for 3ds max
Topic: VrayScatter video DEMO HD!!!!
Replies: 10
Views: 19011

Re: VrayScatter video DEMO HD!!!!

Duche wrote:Rendering time 1-3 hours per frame ...


On current dual Quad Xeons with 8GB RAM ?
by trick
Mon Feb 02, 2009 11:08 pm
Forum: VRayScatter for 3ds max
Topic: Falloff Map for Density Mask
Replies: 4
Views: 9134

Re: Falloff Map for Density Mask

Of course. It's just a request I thought would not sit in the way if not used. An interface is only complicated if it is not designed well.
by trick
Mon Feb 02, 2009 7:17 pm
Forum: VRayScatter for 3ds max
Topic: Falloff Map for Density Mask
Replies: 4
Views: 9134

Re: Falloff Map for Density Mask

That's what I thought. But since this is not view but camera location dependant, wouldn't it be better then to put the parameters for distance dependant scattering in the plugin section by having near and far ranges and some sort of falloff slider ? IF camera position does not change, the plugin doe...
by trick
Mon Feb 02, 2009 3:36 pm
Forum: VRayScatter for 3ds max
Topic: Falloff Map for Density Mask
Replies: 4
Views: 9134

Falloff Map for Density Mask

When using the Falloff map (with distance blend set to camera viewing direction) you can control the density depending on the camera distance. This renders correctly but in the viewport this density is relative to the origin and not to the camera position. Is this a VRS or Max bug ? Could distance d...
by trick
Sun Feb 01, 2009 12:10 am
Forum: VRayScatter for 3ds max
Topic: Options
Replies: 5
Views: 10036

Re: Options

I agree with all the suggestions, but at the same time I can also see that with this system it is not that easy. If you really need this then I suggest you look at GroundWiz: it has the ability to show the full proxy previews and you can spray instances exactly where you want them. I always make a c...
by trick
Tue Jan 27, 2009 5:21 pm
Forum: VRayScatter for 3ds max
Topic: Some questions and requests
Replies: 14
Views: 20708

Re: Some questions and requests

Yes, I already did and I'm thankful at least rendernodes do not need to be authorized now !
by trick
Tue Jan 27, 2009 3:57 pm
Forum: VRayScatter for 3ds max
Topic: Some questions and requests
Replies: 14
Views: 20708

Re: Some questions and requests

admin wrote:...ins very simple way to add or remove plugins for any number of computers.


Yes of course. But not if they need to be authorized as it was before v2 !
by trick
Tue Jan 27, 2009 3:11 pm
Forum: VRayScatter for 3ds max
Topic: Some questions and requests
Replies: 14
Views: 20708

Re: Some questions and requests

@Duche: It is really good that you did free rendernodes. Even if that would make the plugin somewhat more expensive. It's not only about cost: it's not fun anymore to install my complete setup on a new machine and have all the licenses transfered, re-authorised, etc. Last time I did this, my new mac...
by trick
Tue Jan 27, 2009 1:56 pm
Forum: VRayScatter for 3ds max
Topic: Some questions and requests
Replies: 14
Views: 20708

Re: Some questions and requests

@Karba: Thanks for all info. Allowing users to work on both work/home or work/laptop has nothing to do with protection but with policy. For example: GrowFX has some same sort of protection mechanisme but you are allowed to activate twice, as written on their purchase page http://www.exlevel.com/purc...