Search found 184 matches

by Karba
Thu Jan 19, 2012 8:33 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 171255

Re: SplineLand for betatesters

Iterations work like in Meshsmooth. Every next iteration 4x heavier than previous one.
by Karba
Thu Jan 19, 2012 8:19 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 171255

Re: SplineLand for betatesters

Can I have your splines for test?
by Karba
Thu Jan 19, 2012 8:18 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 171255

Re: SplineLand for betatesters

duke wrote:13 iterations.


Cool!
Is it useful?
by Karba
Thu Jan 19, 2012 8:15 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 171255

Re: SplineLand for betatesters

duke wrote:Are we allowed to post pictures?


Yes, sure!
by Karba
Thu Jan 19, 2012 1:05 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 171255

Re: SplineLand for betatesters

raistlin wrote:oh... Ok... How can we do a terrain in spline? I've see your screenshot in the post about splineland, but... How can we model some terrains easily with splines?

You need for something like this
Image
by Karba
Thu Jan 19, 2012 12:20 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 171255

Re: SplineLand for betatesters

Thanks Alex I know that there isn't documentation about it, but could you just explain how to "conform" a road spline on a custom terrain? i've done a terrain (simple plane 100 subdiv and a noise modifier on it) and add a road (simple S spline on it with an outline) and try to conform the...
by Karba
Sun Jan 15, 2012 2:49 am
Forum: SplineLand
Topic: SplineLand in development
Replies: 23
Views: 151607

Re: SplineLand in development

Image
by Karba
Wed Jan 11, 2012 12:25 am
Forum: MultiScatter
Topic: Distributed rendering
Replies: 4
Views: 8003

Re: Distributed rendering

How long does multiscatter generate objects on base computer?
by Karba
Mon Jan 09, 2012 8:40 am
Forum: MadCar
Topic: Can't keep a constant speed
Replies: 1
Views: 4274

Re: Can't keep a constant speed

You can reduce Throttle Sensitivity to make it more smooth.
Just use shift + "W" to have stronger acceleration.
by Karba
Fri Nov 18, 2011 12:43 am
Forum: MadCar
Topic: Speed and tire marks problems
Replies: 5
Views: 13433

Re: Speed and tire marks problems

Have you tried increase Throttle Sens param?
What is Wheels Grip value?
Do you have proper scene scale?

What render do you use?
If you want to combine several track texture, you should use some mix texture.