Search found 35 matches
- Mon Sep 12, 2011 5:48 am
- Forum: SplineLand
- Topic: SplineLand in development
- Replies: 23
- Views: 175479
Re: SplineLand in development
Any further news on this?
- Tue Mar 02, 2010 9:41 am
- Forum: MadCar
- Topic: Recompile for Max 2010?
- Replies: 15
- Views: 29186
Re: Recompile for Max 2010?
As much as I agree that you're due to be paid for this outstanding plugin, it is a bit annoying to those who have integrated it in to their pipeline, only to have the rug pulled out from under their feet. I hope you release a free version that is a recompile of the 1.0 version that doesn't have the ...
- Thu Jan 28, 2010 6:12 am
- Forum: MultiScatter
- Topic: Some questions
- Replies: 11
- Views: 21628
Re: Some questions
It's a reasonably upgrade and would otherwise justify calling it VRayScatter 3, which would be a paid upgrade. There aren't a lot of products that don't charge for such upgrades, although I'm still waiting to see how much it will be... If we have to pay all over again, i'll give it a miss and stick ...
- Mon Dec 14, 2009 10:16 am
- Forum: MultiScatter
- Topic: Some questions
- Replies: 11
- Views: 21628
Some questions
MultiScatter will be VRay compatible, so is there any reason why you'd continue VRayScatter development? It's like MultiScatter is "VRayScatter 3", or like Softimage|XSI was to Softimage.
Anyway, how do I get on the testing team?
Anyway, how do I get on the testing team?
- Thu Oct 29, 2009 3:43 am
- Forum: VRayScatter for 3ds max
- Topic: Normal bump maps causing crash
- Replies: 6
- Views: 16691
Re: Normal bump maps causing crash
Yes, that is a VRay thing. Use the VrayNormalMap instead