Search found 35 matches
- Mon Feb 18, 2013 6:16 am
- Forum: SplineLand
- Topic: Roads?
- Replies: 1
- Views: 41830
Roads?
What's the recommended practice for putting roads on the ground? There are a few pictures that show roads, but not how they're done. Previously I've done it by cutting holes in the terrain but SplineLand makes it look like you can do it easier.
- Fri Oct 12, 2012 9:10 am
- Forum: VRayPattern
- Topic: Surface selection as list?
- Replies: 1
- Views: 38431
Surface selection as list?
Would it be possible to make the surface selection a list? I can clone the VRayPattern object but then I have to maintain all the settings between each one.
- Thu Jun 07, 2012 8:12 am
- Forum: CityTraffic
- Topic: CityTraffic 2.01.04b
- Replies: 2
- Views: 45972
Re: CityTraffic 2.01.04b
I remember testing the demo in version 1.0 some time ago - the difference in calculation speed between then and now are miles apart! 1000 frames, 100 cars, less than a minute - that's great!
- Thu May 31, 2012 11:14 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 198283
Re: SplineLand for betatesters
Any updates?
- Wed May 30, 2012 1:03 pm
- Forum: CityTraffic
- Topic: Maxscript access?
- Replies: 1
- Views: 44609
Maxscript access?
I see I get access to the node heirarchy (vehicle node, wheel count, offsets, etc.) but I can't find where to get an instances pos/rot. I'm making a script to map CityTraffic2 proxies (that match the vehicle sizes, offsets, etc.) to ForestPro instances.
- Wed Feb 15, 2012 7:07 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 198283
Re: SplineLand for betatesters
1. Base existing contours and added river (manually trimmed the existing contours around the river. 2. Base road mesh shape from CityEngine, as padding object. 3. LandObject result, 12 iterations. 4. LandObject with road mesh from CityEngine. Note that its 10cm higher so it doesnt clip the ground (t...
- Thu Feb 09, 2012 7:42 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 198283
Re: SplineLand for betatesters
Pivot point issues:
Create your landobject, then move it, and re-generate. The surface is still offset!
Create your landobject, then move it, and re-generate. The surface is still offset!
- Mon Jan 30, 2012 8:39 am
- Forum: CityTraffic
- Topic: Bundle with icars?
- Replies: 1
- Views: 40069
Bundle with icars?
Would it be possible to get the same bundle deal as there is with MadCar+iCars for 250 EUR?
- Fri Jan 20, 2012 4:46 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 198283
Re: SplineLand for betatesters
I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh). You can make spline along edges (it can be done automatically in editpoly) of this platform and surface will be conformed. Yeah but currently SplineL...
- Fri Jan 20, 2012 4:43 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 198283
Re: SplineLand for betatesters
I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh). You can make spline along edges (it can be done automatically in editpoly) of this platform and surface will be conformed. Yeah but currently SplineL...