Search found 184 matches
- Wed Apr 18, 2012 1:33 pm
- Forum: VRayPattern
- Topic: Normal/Geometry Bug
- Replies: 2
- Views: 39794
Re: Normal/Geometry Bug
Height of crop box should be a little bit bigger than actual geometry. Otherwise it will work like coplanar polygons.
- Sat Mar 03, 2012 1:23 am
- Forum: MultiScatter
- Topic: MultiScatter 1.1.09 with Vray 2.2 support
- Replies: 17
- Views: 40164
Re: MultiScatter 1.1.09 with Vray 2.2 support
Can you share your scene?
- Fri Mar 02, 2012 6:48 am
- Forum: MadCar
- Topic: MadCar 3.3.11
- Replies: 4
- Views: 51120
Re: MadCar 3.3.11
I am working on custom control settings. It probably will be ready in a week.
- Fri Mar 02, 2012 6:46 am
- Forum: MadCar
- Topic: Animation parameters questions
- Replies: 2
- Views: 41768
Re: Animation parameters questions
Did you read the help file?victorwol wrote:Anyone? Does the support people read this? Or are we on our own to figure it out all?
- Wed Feb 22, 2012 1:30 am
- Forum: MadCar
- Topic: more than one car, using already rigged purchased model.
- Replies: 1
- Views: 28326
Re: more than one car, using already rigged purchased model.
Probably, the MadCar dummy was merged as instance. Try to make it uniqe.
- Mon Feb 20, 2012 1:02 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.1.09 with Vray 2.2 support
- Replies: 17
- Views: 40164
Re: MultiScatter 1.1.09 with Vray 2.2 support
Do you use VUE?Ruud3DV wrote:Yes all slaves are updated, and it renders fine if you didn't cancel a previous render.
- Thu Feb 16, 2012 3:36 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 195090
Re: SplineLand for betatesters
1. Base existing contours and added river (manually trimmed the existing contours around the river. 2. Base road mesh shape from CityEngine, as padding object. 3. LandObject result, 12 iterations. 4. LandObject with road mesh from CityEngine. Note that its 10cm higher so it doesnt clip the ground (...
- Thu Feb 02, 2012 1:56 am
- Forum: VRayPattern
- Topic: Better Subdivision and Smoother Shading
- Replies: 2
- Views: 118703
Re: Better Subdivision and Smoother Shading
You can try to use regular sphere primitive, not geosphere.
- Mon Jan 30, 2012 1:32 am
- Forum: MultiScatter
- Topic: MultiScatter 1.1.09 with Vray 2.2 support
- Replies: 17
- Views: 40164
Re: MultiScatter 1.1.09 with Vray 2.2 support
Have you updated multiscatter on slave computer?
Does it render properly if not to cancel render?
Does it render properly if not to cancel render?
- Thu Jan 19, 2012 9:54 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 195090
Re: SplineLand for betatesters
Karbaras@rambler.ruduke wrote:I tried to message you but I can't attach .max or .zip. What's your email?Karba wrote:Can I have your splines for test?
Thank you