I tried to message you but I can't attach .max or .zip. What's your email?Karba wrote:Can I have your splines for test?
Search found 35 matches
- Thu Jan 19, 2012 9:43 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 197557
Re: SplineLand for betatesters
- Thu Jan 19, 2012 9:12 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 197557
Re: SplineLand for betatesters
I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh).
- Thu Jan 19, 2012 8:26 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 197557
Re: SplineLand for betatesters
Yes it's very useful, if a little slow, but then I remembered that iterations are exponential, so 14 would be about twice the polys of 13 (and thus take twice the time), so it's important to start low and go higher rather than to start high. I tried 16 and it crashed after a while!
- Thu Jan 19, 2012 8:16 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 197557
Re: SplineLand for betatesters
13 iterations.
- Thu Jan 19, 2012 8:11 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 197557
Re: SplineLand for betatesters
Are we allowed to post pictures?
- Mon Jan 16, 2012 9:19 am
- Forum: SplineLand
- Topic: SplineLand in development
- Replies: 23
- Views: 177289
Re: SplineLand in development
Yeah what he said!
- Tue Nov 29, 2011 9:39 am
- Forum: SplineLand
- Topic: SplineLand in development
- Replies: 23
- Views: 177289
Re: SplineLand in development
Any news? It's been a while...
- Tue Oct 18, 2011 4:37 am
- Forum: VraySpeedLight
- Topic: Any News?
- Replies: 3
- Views: 385075
Re: Any News?
A year later... anything?
- Mon Oct 03, 2011 5:58 am
- Forum: SplineLand
- Topic: SplineLand in development
- Replies: 23
- Views: 177289
Re: SplineLand in development
Any chance the roads could transition to polystrips, like this:
- Wed Sep 28, 2011 9:26 am
- Forum: SplineLand
- Topic: SplineLand in development
- Replies: 23
- Views: 177289
Re: SplineLand in development
That's pretty slick! You could then use VRayPattern to imprint the road geometry (you'd model it flat).