hello
we dont completely understand the issue
but looks like its not possible to achive without some kind of workaround
like you can split the spline into several segments to scatter upon
regarding rotation you can try Z Recovery option
Search found 576 matches
- Mon Apr 04, 2011 7:07 pm
- Forum: MultiScatter
- Topic: Spline distribution
- Replies: 3
- Views: 10727
- Mon Apr 04, 2011 5:07 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.1.06
- Replies: 3
- Views: 11214
Re: MultiScatter 1.1.06
Can I copy the plugin (Multiscatter.dlr) and use it on rendernodes? I've tried that and i'm getting the "2.00.02 not supported" error. there are several files, and its better to run installation wizard on each rendernode if its a problem, please contact us on support@icube3d.com I will tr...
- Sat Mar 26, 2011 6:05 pm
- Forum: MultiScatter
- Topic: 3ds Max Design 2012
- Replies: 1
- Views: 7267
Re: 3ds Max Design 2012
we don't usually support beta
- Mon Mar 21, 2011 4:56 pm
- Forum: MadCar
- Topic: Supported steering wheels
- Replies: 4
- Views: 9930
Re: Supported steering wheels
we were testing on Logitech Raicing Force MOMO and a couple of beta testers were using other models and did not report any problems unfortunately its difficult to troubleshoot this, unless we get the same model as you we are thinking about adding calibration module for next versions so any controlle...
- Thu Mar 03, 2011 3:39 am
- Forum: MultiScatter
- Topic: sudden problem with key
- Replies: 1
- Views: 7274
Re: sudden problem with key
sometimes the license key need to be updated
just make sure you install latest version, generate new ID file and send to us
to get your updated Key file, we usually get back within 24 hours
thanks
Anvar
just make sure you install latest version, generate new ID file and send to us
to get your updated Key file, we usually get back within 24 hours
thanks
Anvar
- Tue Mar 01, 2011 9:59 pm
- Forum: MultiScatter
- Topic: flicker-free animation
- Replies: 4
- Views: 9916
Re: flicker-free animation
Hello there are no answers to this question we don't know of any particular settings which will apply to every job. each job is different and every time we try to combine different settings to achieve results which satisfies us in speed of rendering and quality. the best place to get more ideas is p...
- Thu Feb 24, 2011 2:33 am
- Forum: MultiScatter
- Topic: Include/Exclude with VrayToon
- Replies: 3
- Views: 7759
Re: Include/Exclude with VrayToon
with the current MultiScatter engine we haven't yet found a way how to implement this
- Wed Feb 23, 2011 12:47 am
- Forum: MultiScatter
- Topic: Old "Load from file" in MS?
- Replies: 3
- Views: 8091
Re: Old "Load from file" in MS?
this is on our to do list , but no time scale
- Wed Feb 23, 2011 12:33 am
- Forum: MultiScatter
- Topic: Include/Exclude with VrayToon
- Replies: 3
- Views: 7759
Re: Include/Exclude with VrayToon
include/exclude operates with objects in the scene
but MultiScatter generates objects during rendering process
therefore its not possible to add these objects into include/exclude
but MultiScatter generates objects during rendering process
therefore its not possible to add these objects into include/exclude
- Mon Feb 07, 2011 10:20 pm
- Forum: MultiScatter
- Topic: Multiscatter & itoo Forest Pack compatibility?
- Replies: 8
- Views: 13546
Re: Multiscatter & itoo Forest Pack compatibility?
its actually described in the manual in "Installing for network or distributed rendering" section
https://icube3d.com/ru_en/manual-multiscatter.html
can you do DR without MultiScatter?
https://icube3d.com/ru_en/manual-multiscatter.html
can you do DR without MultiScatter?