Search found 30 matches

by peprgb
Fri May 25, 2012 1:56 pm
Forum: MultiScatter
Topic: Objects "based on" without intersecting terrain
Replies: 2
Views: 9957

Objects "based on" without intersecting terrain

I have a problem distributing this teapots into the terrain, some of them are "inside" the terrain, how could i set so all are based on the terrain?

Pretty basic question i guess, but cant get the solution...

Thanks,
by peprgb
Wed May 09, 2012 4:33 pm
Forum: MultiScatter
Topic: Multiscatter and V-ray 2.30.01 support? (Solved)
Replies: 11
Views: 29902

Re: Multiscatter and V-ray 2.30.01 support?

anvar wrote:unfortunately due to significant changes in 3ds max SDK and VRay
it may take a while to relase update for latest vray and max 2013
we cannot tell about the time frame at the moment
And for max 2012? SDK is the same in Vray 2.3 and 2.2 so i guess there is no such problem
by peprgb
Thu Jan 19, 2012 3:35 pm
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 195903

Re: SplineLand for betatesters

Is working pretty fine!! raistlin i think the most common way is to have a .dwg file with the contour lines (made by someone else), like this: https://orppo.com/images/sl_00.jpg This is a quick test, 11 iterations and a platform (really cool the resulting mesh): https://orppo.com/images/sl_0.jpg htt...
by peprgb
Thu Jan 05, 2012 5:03 pm
Forum: MultiScatter
Topic: Camera Clipping Cone Wish
Replies: 8
Views: 18927

Re: Camera Clipping Cone Wish

Wouldn't an easy way be to create a spline in the shape of the cone and then just link it to the camera ? You could extend the shape quite a way into the distance depending on your scene. No, i dont think it would be easier. Maybe it's time for moving to Forest Pro, since they are constantly adding...
by peprgb
Sat Aug 20, 2011 2:35 am
Forum: MultiScatter
Topic: Camera Clipping Cone Wish
Replies: 8
Views: 18927

Re: Camera Clipping Cone Wish

+1
Really an useful feature lacking in MS
by peprgb
Tue Jul 26, 2011 4:00 pm
Forum: MultiScatter
Topic: MultiScatter 1.1.08a
Replies: 8
Views: 21947

Re: MultiScatter 1.1.08a

As far as i know no problems here, downloaded/intalled a couple of hours ago.... 1.1.08b
by peprgb
Tue Jul 26, 2011 4:49 am
Forum: MultiScatter
Topic: MultiScatter 1.1.08a
Replies: 8
Views: 21947

Re: MultiScatter 1.1.08a

I see a new Preview option in this version called "Cross", pretty nice btw, is there some Changelog for knowing what changes are made?

thanks,
by peprgb
Mon May 02, 2011 7:32 pm
Forum: MultiScatter
Topic: MultiScatter 1.1.07 3ds max 2012 support
Replies: 17
Views: 49957

Re: MultiScatter 1.1.07 3ds max 2012 support

Any bug fixing or something added? (using max 2011 should i keep with 1.1.06??)

Thanks,
by peprgb
Wed Feb 23, 2011 3:27 am
Forum: MultiScatter
Topic: Old "Load from file" in MS?
Replies: 3
Views: 8128

Re: Old "Load from file" in MS?

Nice news, thanks!!
by peprgb
Fri Feb 18, 2011 1:55 pm
Forum: VRayPattern
Topic: VrayPattern 1.1.8
Replies: 6
Views: 13635

Re: VrayPattern 1.1.8

Will try then, thanks!!