MadCad 3.0 betatesting

rawromg
Posts: 1
Joined: Thu Apr 01, 2010 7:17 am

Re: MadCad 3.0 betatesting

Post by rawromg » Thu Apr 01, 2010 7:39 pm

Looks absolutely fantastic! Madcar is easily the best car simulation program out there that I have found.
I already went ahead an sent you a PM. Thank you for making this amazing plugin!

tipadrumond
Posts: 2
Joined: Thu Apr 01, 2010 7:41 am

Re: MadCad 3.0 betatesting

Post by tipadrumond » Thu Apr 01, 2010 8:25 pm

Wonderfull man, nice pluguin!!
Very interactive and with realistcs results!
Sent a PM too.

radiorot
Posts: 1
Joined: Thu Apr 01, 2010 9:13 pm

Re: MadCad 3.0 betatesting

Post by radiorot » Thu Apr 01, 2010 11:48 pm

Hi .

I want test the beta of MadCar 3.0.

Thks

jan019
Posts: 6
Joined: Sat Mar 27, 2010 12:16 am

Re: MadCad 3.0 betatesting

Post by jan019 » Fri Apr 02, 2010 2:41 am

Hi, this is certainly a great plugin, and so i sent you a PM to join the betatesting, 6 days ago and still no reply. So i was wondering if you stopped the betatesting or if i just have to wait a little more. Thanx

Aerovoid
Posts: 6
Joined: Tue Mar 16, 2010 11:23 am

Re: MadCad 3.0 betatesting

Post by Aerovoid » Fri Apr 02, 2010 9:36 am

jan019 wrote:Hi, this is certainly a great plugin, and so i sent you a PM to join the betatesting, 6 days ago and still no reply. So i was wondering if you stopped the betatesting or if i just have to wait a little more. Thanx


Yeah I sent a PM about 6 days ago too. I'm glad I'm not the only one who hasn't gotten a reply. ;)

jan019
Posts: 6
Joined: Sat Mar 27, 2010 12:16 am

Re: MadCad 3.0 betatesting

Post by jan019 » Fri Apr 02, 2010 10:15 pm

I hope i will get some sort of reply soon :-). Well anyway i use to use this great plugin on 3ds max 2008, but sometime ago i have upgraded to 3ds max 2010 and for a very long time there was no sign of a recompile, but now finally it has come, so i am very happy, because in my opinion this is way better than craft director tools! And i wanted to ask one thing, in the 3ds max 2008 version there was no chasics so the car couldn't interact with other object only the wheels did, so i wanted to ask if this has been changed or not? Thank you

stevesideas
Posts: 35
Joined: Fri Sep 25, 2009 2:30 am
Location: UK
Contact:

Re: MadCad 3.0 betatesting

Post by stevesideas » Mon Jun 21, 2010 6:57 pm

I definately think this plugin requires an option for gear changes. Also, maybe the possibility to choose from a list of preset types of car based on real would dimensions/loads/technical details for specific real life cars. A growing list could be created and shared by the users of madcar.

The gear change for me is important though as I would like to be able to drive this car exactly like live for speed or similar simulator, then of course render the animation out.

tipadrumond
Posts: 2
Joined: Thu Apr 01, 2010 7:41 am

Re: MadCad 3.0 betatesting

Post by tipadrumond » Thu Jul 22, 2010 4:44 am

Congratulations for the nice pluguin!
I want test the beta of MadCar 3.0.

Thank you!

carrierwave
Posts: 1
Joined: Mon Aug 30, 2010 6:56 pm

Re: MadCad 3.0 betatesting

Post by carrierwave » Tue Aug 31, 2010 3:33 pm

Using Madcar 1 in a stage show reveal for a car launch recently, I had cause to drive a Madcar straight out onto a turntable, brake at the right spot, and then have the turntable rotate the car 360 degrees...
Simple I thought to myself. I'll place the pivot of the plane the Madcar is driving on at the axis of the turntable, then rotate the plane with a keyframe. Because the Madcar is 'joined' to the plane by way of the Madcar physics parameters, if I rotate the plane, the madcar will rotate too... It didn't... Perhaps this is just me? Did I miss something? Probably!
If not, being able to execute this kind of move with Madcar 3.0 would be fab! I guess the extension of this idea is having Madcar 3.0 cope with moving surfaces... Wanna drive on an avalanche? Or lava? or ... a dirt road with loose rocks?

Madcar is excellent by the way. SO useful. So easy to use. Such good looking results.
Thank you for developing it.


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