VrayProxy - Animation Offset problem

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sylk
Posts: 2
Joined: Fri Apr 12, 2019 12:44 pm

VrayProxy - Animation Offset problem

Post by sylk » Tue Feb 11, 2020 1:36 pm

Hi, I have exported an animated tree as a VrayMesh with animation. When I create a VrayProxy and load the mesh the animation comes in at frame 0 to 199.

I would like to offset that animation to start at frame 1001 and go to 1200. I can do this via the parameters on the VrayProxy itself. If I set it to offset:-1001 I get the result I want.

However when I then add the VrayProxy to a multiscatter object it seems it doesn't respect the offset I set in the VrayProxy Object. The animation seems to start at frame 0 again... and I can't set a negative offset in the Multiscatter animation tab.

Does anyone have a solution for this?

MS ver. 1.093

Thanks!
/Andreas

anvar
Posts: 504
Joined: Sun Jul 11, 2010 12:34 pm

Re: VrayProxy - Animation Offset problem

Post by anvar » Tue Feb 11, 2020 2:00 pm

Hello Andreas
I just emailed you new version to try

sylk
Posts: 2
Joined: Fri Apr 12, 2019 12:44 pm

Re: VrayProxy - Animation Offset problem

Post by sylk » Tue Feb 11, 2020 5:21 pm

Hi again, what I was trying to achieve was to have the trees start with a 50 frame random start. Start somewhere between frame 950 and 1000.

What I ended up having to do was to set the "From:" parameter to 950 and via script set the "To:" to -192000 (that is -1000 frames (25fps) in ticks).

Seems a bit odd but I guess it is the VrayProxy that is to blame, since it wants a negative value for the offset.

/Andreas

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