Multiscatter doesn't work with VRayDistanceTexture map on renderfarm

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Vipera
Posts: 3
Joined: Sat Sep 22, 2018 11:00 pm

Multiscatter doesn't work with VRayDistanceTexture map on renderfarm

Post by Vipera »

I use VRayDistanceTexture map to block areas on the ground where I don't want Multiscatter object created. In previous versions of Max/VRay/Multiscatter this approach worked fine. After I upgraded versions of Max/VRay/Multiscatter I cannot use this approach anymore. When I render locally, everything works as intended but, when I render over render farm, only first frame renders correct but all the rest frames render as VRayDistanceTexture doesn't apply. I see VRayDistanceTexture applied to the ground but it doesn't apply such effect to Multiscatter mask map. When I use the same approach with Particle Flow instead of Multiscatter then everything works fine.
I use 3ds Max 2021.3, VRay 5.10.02, Multiscatter 1.615.
See files attached. Try to render 5 frames locally and render same frames on render farm.
Vray_Distance_texture.rar
(860.84 KiB) Downloaded 3 times
Attachments
Vray_Distance_texture_PF.rar
(832.23 KiB) Downloaded 1 time
anvar
Posts: 558
Joined: Sun Jul 11, 2010 12:34 pm

Re: Multiscatter doesn't work with VRayDistanceTexture map on renderfarm

Post by anvar »

thank you
we will check
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