MultiScatterTextre render with Distributed Buckets (Solved)
Posted: Fri Dec 07, 2012 5:58 am
I'll begin with, I'm starting to think this is a bug...
I'm using 3dsmax Design 2013 64bit, latest version of multiscatter 1.1.10, and rendering with Mental Ray.
The aim was to use Distributed Bucket Rendering to speed things up for an animation, which for every other multiscatter object I'm using was fine. The problem as best as I can narrow it down, is the MultiScatterTexture node just doesn't work for Distributed Bucket Rendering. I end up with buckets working fine from my machine and untextured buckets coming from the other. For all intents and purposes the machines are identical, same versions of software/plugins and nearly identical specs.
Any suggestions or ideas or if someone wants to test this, it would be quite welcome.
If you want to replicate this problem its as easy as a standard material with MultiScatterTexture in the diffuse channel, scattered on a plane. Distributed render onto one machine or more and presto.
I'm using 3dsmax Design 2013 64bit, latest version of multiscatter 1.1.10, and rendering with Mental Ray.
The aim was to use Distributed Bucket Rendering to speed things up for an animation, which for every other multiscatter object I'm using was fine. The problem as best as I can narrow it down, is the MultiScatterTexture node just doesn't work for Distributed Bucket Rendering. I end up with buckets working fine from my machine and untextured buckets coming from the other. For all intents and purposes the machines are identical, same versions of software/plugins and nearly identical specs.
Any suggestions or ideas or if someone wants to test this, it would be quite welcome.
If you want to replicate this problem its as easy as a standard material with MultiScatterTexture in the diffuse channel, scattered on a plane. Distributed render onto one machine or more and presto.