"Mapping projection" Karba's website

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peprgb
Posts: 30
Joined: Mon Feb 15, 2010 9:39 am

"Mapping projection" Karba's website

Post by peprgb » Tue Dec 18, 2012 10:24 pm

Hi,

Im curious of how MS can be configured for mapping perfectly an object as a normal material does, like these images on Karba's website, any tips there?

http://www.karba.eol3d.com/PluginImage/ ... ction3.jpg
http://www.karba.eol3d.com/PluginImage/ ... ction4.jpg

admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: "Mapping projection" Karba's website

Post by admin » Thu Dec 20, 2012 9:45 pm

It works with regular pattern distribution. You can control distrbution by UVW Mapping

peprgb
Posts: 30
Joined: Mon Feb 15, 2010 9:39 am

Re: "Mapping projection" Karba's website

Post by peprgb » Thu Dec 20, 2012 10:46 pm

Perfect...thank you!!

peprgb
Posts: 30
Joined: Mon Feb 15, 2010 9:39 am

Re: "Mapping projection" Karba's website

Post by peprgb » Mon Jan 07, 2013 6:46 pm

Hi,

I have been trying this but cant get the resulst fo the video nor Karba's website, am i doing something wrong? i attach some captures with settings.

Thanks,

SOLVED via mail support: I had to put Scale Mult to 1, thanks!!

1ms.jpg
1ms.jpg (135.84 KiB) Viewed 9702 times


2ms.jpg
2ms.jpg (145.93 KiB) Viewed 9702 times

anvar
Posts: 494
Joined: Sun Jul 11, 2010 12:34 pm

Re: "Mapping projection" Karba's website

Post by anvar » Wed Jan 09, 2013 2:49 pm

"Scale Mult" must be 1 for regular pattern
Attachments
2ms.jpg
2ms.jpg (324.2 KiB) Viewed 9685 times

Karba
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Joined: Tue Jan 27, 2009 11:55 am

Re: "Mapping projection" Karba's website

Post by Karba » Mon Jan 14, 2013 8:07 am

anvar wrote:"Scale Mult" must be 1 for regular pattern


That is for spline distribution only
In this case you should just increase object amount or decrease scale mult, or scale down your surface mapping.

peprgb
Posts: 30
Joined: Mon Feb 15, 2010 9:39 am

Re: "Mapping projection" Karba's website

Post by peprgb » Wed Jan 16, 2013 6:28 am

Thanks Karba, good to know it. In this case i reached my goal with the Scale Mult at 1 and changing the UVW sizes, thanks for support guys via mail for clear screen caps and explanations!!

Here one of my renders with my pretty nice MS-Columns :), i put the Reflection pass as curiosity, dont know why i have this weird curve there.... :?

http://prg.wf/images/ms_uvw_mapping.jpg

http://prg.wf/images/ms_uvw_mapping_weird_refl.jpg

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