MultiScatter 1.3.2.3

anvar
Posts: 499
Joined: Sun Jul 11, 2010 12:34 pm

MultiScatter 1.3.2.3

Post by anvar » Mon Jun 02, 2014 2:43 pm

* added support for 3ds max 2015
* added support for controlling instances in MultiPainter with MaxScript
* added "Hide When Moving" parameter in Preview rollout

* fixed compatibility issues with V-Ray 2.45/2.50/2.55
* improved performance in viewport
* some installer and activation utility bugs fixed

Download MultiScatter 1.3.2.3

if you update from 1.2.x.x, please note new activation system http://docs.rendering.ru/en:cerber-protection
MultiScatter manual

please note, update does not require new activation, unless it prompts you

themaxxer
Posts: 1
Joined: Sun Sep 08, 2013 6:19 pm

Re: MultiScatter 1.3.2.3

Post by themaxxer » Fri Jun 13, 2014 12:48 pm

Hi

is it possible to use the new liceningsystem over net on a server?
how does it work? I have not found any information about setup.

best regards
themaxxer

anvar
Posts: 499
Joined: Sun Jul 11, 2010 12:34 pm

Re: MultiScatter 1.3.2.3

Post by anvar » Sat Jun 14, 2014 12:50 am

license server is in beta
please email us for more info

KiboOst
Posts: 7
Joined: Wed Jul 16, 2014 6:09 pm

Re: MultiScatter 1.3.2.3

Post by KiboOst » Tue Jul 29, 2014 1:53 pm

Hi,

First, we have max2014 on win7x64 with multiscatter 1.3.2.3 :
With heavy scenes with lot of objects, layers etc, multiscatters disappear when we zoom in viewports and gizmos are not selectable (user, perspective, etc). I've tried to reproduce this in a simple scene and can't. In heavy scenes with lot of multiscatters, if we hide some layers/groups/objects etc it finally come back shown and selectable. Really annoying.

Second, could we have a new option in the multiscatter to after an object ID to all objects generated ? Quite often, we have the same plant in several multiscatters, and need to duplicate the plant just to change its object IDto get different rgb mattes. Having object ID inside multiscatter would simply rocks !

Regards,
Kib

anvar
Posts: 499
Joined: Sun Jul 11, 2010 12:34 pm

Re: MultiScatter 1.3.2.3

Post by anvar » Wed Jul 30, 2014 7:45 pm

KiboOst wrote:Hi,

First, we have max2014 on win7x64 with multiscatter 1.3.2.3 :
With heavy scenes with lot of objects, layers etc, multiscatters disappear when we zoom in viewports and gizmos are not selectable (user, perspective, etc). I've tried to reproduce this in a simple scene and can't. In heavy scenes with lot of multiscatters, if we hide some layers/groups/objects etc it finally come back shown and selectable. Really annoying.

Second, could we have a new option in the multiscatter to after an object ID to all objects generated ? Quite often, we have the same plant in several multiscatters, and need to duplicate the plant just to change its object IDto get different rgb mattes. Having object ID inside multiscatter would simply rocks !

Regards,
Kib


hello
we cannot reproduce this problem, can you send us the file?

regarding new feature, we will see if its possible to implement

titane358
Posts: 10
Joined: Sun Nov 08, 2009 10:10 pm

Re: MultiScatter 1.3.2.3

Post by titane358 » Wed Jul 30, 2014 7:51 pm

hello
I use Octane render and I wonder if Object color texture (to texture all the instances) can be compatable with octane.
Thanks

anvar
Posts: 499
Joined: Sun Jul 11, 2010 12:34 pm

Re: MultiScatter 1.3.2.3

Post by anvar » Thu Jul 31, 2014 11:32 am

titane358 wrote:hello
I use Octane render and I wonder if Object color texture (to texture all the instances) can be compatable with octane.
Thanks

hello
looks like this is a question to Octane developers

titane358
Posts: 10
Joined: Sun Nov 08, 2009 10:10 pm

Re: MultiScatter 1.3.2.3

Post by titane358 » Sat Aug 16, 2014 7:18 am

Hello, when using vertex color map for mask distribution / probability, it used to be "real time".
Now after painting the color map you must re-select multiscatter icon to update multiscatter object.

3dsmax design sp2 - seven 64

anvar
Posts: 499
Joined: Sun Jul 11, 2010 12:34 pm

Re: MultiScatter 1.3.2.3

Post by anvar » Mon Aug 18, 2014 3:58 pm

titane358 wrote:Hello, when using vertex color map for mask distribution / probability, it used to be "real time".
Now after painting the color map you must re-select multiscatter icon to update multiscatter object.

3dsmax design sp2 - seven 64


we just tested it and cannot reproduce it
can you send us the sample file?

anvar
Posts: 499
Joined: Sun Jul 11, 2010 12:34 pm

Re: MultiScatter 1.3.2.3

Post by anvar » Sat Aug 23, 2014 1:42 pm

KiboOst wrote:Hi,

First, we have max2014 on win7x64 with multiscatter 1.3.2.3 :
With heavy scenes with lot of objects, layers etc, multiscatters disappear when we zoom in viewports and gizmos are not selectable (user, perspective, etc). I've tried to reproduce this in a simple scene and can't. In heavy scenes with lot of multiscatters, if we hide some layers/groups/objects etc it finally come back shown and selectable. Really annoying.

Second, could we have a new option in the multiscatter to after an object ID to all objects generated ? Quite often, we have the same plant in several multiscatters, and need to duplicate the plant just to change its object IDto get different rgb mattes. Having object ID inside multiscatter would simply rocks !

Regards,
Kib


please email us regarding your new feature request, we have a new version for you to try

Post Reply