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MultiScatter 1.3.2.3

Posted: Mon Jun 02, 2014 2:43 pm
by anvar
* added support for 3ds max 2015
* added support for controlling instances in MultiPainter with MaxScript
* added "Hide When Moving" parameter in Preview rollout

* fixed compatibility issues with V-Ray 2.45/2.50/2.55
* improved performance in viewport
* some installer and activation utility bugs fixed

Download MultiScatter 1.3.2.3

if you update from 1.2.x.x, please note new activation system https://docs.icube3d.com/en:cerber-protection
MultiScatter manual

please note, update does not require new activation, unless it prompts you

Re: MultiScatter 1.3.2.3

Posted: Fri Jun 13, 2014 12:48 pm
by themaxxer
Hi

is it possible to use the new liceningsystem over net on a server?
how does it work? I have not found any information about setup.

best regards
themaxxer

Re: MultiScatter 1.3.2.3

Posted: Sat Jun 14, 2014 12:50 am
by anvar
license server is in beta
please email us for more info

Re: MultiScatter 1.3.2.3

Posted: Tue Jul 29, 2014 1:53 pm
by KiboOst
Hi,

First, we have max2014 on win7x64 with multiscatter 1.3.2.3 :
With heavy scenes with lot of objects, layers etc, multiscatters disappear when we zoom in viewports and gizmos are not selectable (user, perspective, etc). I've tried to reproduce this in a simple scene and can't. In heavy scenes with lot of multiscatters, if we hide some layers/groups/objects etc it finally come back shown and selectable. Really annoying.

Second, could we have a new option in the multiscatter to after an object ID to all objects generated ? Quite often, we have the same plant in several multiscatters, and need to duplicate the plant just to change its object IDto get different rgb mattes. Having object ID inside multiscatter would simply rocks !

Regards,
Kib

Re: MultiScatter 1.3.2.3

Posted: Wed Jul 30, 2014 7:45 pm
by anvar
KiboOst wrote:Hi,

First, we have max2014 on win7x64 with multiscatter 1.3.2.3 :
With heavy scenes with lot of objects, layers etc, multiscatters disappear when we zoom in viewports and gizmos are not selectable (user, perspective, etc). I've tried to reproduce this in a simple scene and can't. In heavy scenes with lot of multiscatters, if we hide some layers/groups/objects etc it finally come back shown and selectable. Really annoying.

Second, could we have a new option in the multiscatter to after an object ID to all objects generated ? Quite often, we have the same plant in several multiscatters, and need to duplicate the plant just to change its object IDto get different rgb mattes. Having object ID inside multiscatter would simply rocks !

Regards,
Kib
hello
we cannot reproduce this problem, can you send us the file?

regarding new feature, we will see if its possible to implement

Re: MultiScatter 1.3.2.3

Posted: Wed Jul 30, 2014 7:51 pm
by titane358
hello
I use Octane render and I wonder if Object color texture (to texture all the instances) can be compatable with octane.
Thanks

Re: MultiScatter 1.3.2.3

Posted: Thu Jul 31, 2014 11:32 am
by anvar
titane358 wrote:hello
I use Octane render and I wonder if Object color texture (to texture all the instances) can be compatable with octane.
Thanks
hello
looks like this is a question to Octane developers

Re: MultiScatter 1.3.2.3

Posted: Sat Aug 16, 2014 7:18 am
by titane358
Hello, when using vertex color map for mask distribution / probability, it used to be "real time".
Now after painting the color map you must re-select multiscatter icon to update multiscatter object.

3dsmax design sp2 - seven 64

Re: MultiScatter 1.3.2.3

Posted: Mon Aug 18, 2014 3:58 pm
by anvar
titane358 wrote:Hello, when using vertex color map for mask distribution / probability, it used to be "real time".
Now after painting the color map you must re-select multiscatter icon to update multiscatter object.

3dsmax design sp2 - seven 64
we just tested it and cannot reproduce it
can you send us the sample file?

Re: MultiScatter 1.3.2.3

Posted: Sat Aug 23, 2014 1:42 pm
by anvar
KiboOst wrote:Hi,

First, we have max2014 on win7x64 with multiscatter 1.3.2.3 :
With heavy scenes with lot of objects, layers etc, multiscatters disappear when we zoom in viewports and gizmos are not selectable (user, perspective, etc). I've tried to reproduce this in a simple scene and can't. In heavy scenes with lot of multiscatters, if we hide some layers/groups/objects etc it finally come back shown and selectable. Really annoying.

Second, could we have a new option in the multiscatter to after an object ID to all objects generated ? Quite often, we have the same plant in several multiscatters, and need to duplicate the plant just to change its object IDto get different rgb mattes. Having object ID inside multiscatter would simply rocks !

Regards,
Kib
please email us regarding your new feature request, we have a new version for you to try