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Re: MultiScatter 1.3.2.3

Posted: Sat Nov 22, 2014 1:23 pm
by benbro
Will Multiscatter start to support Corona proxy objects? I can't seem to make it work with v.1.3.2.3.

Regards,

Ben

Re: MultiScatter 1.3.2.3

Posted: Sat Nov 22, 2014 5:18 pm
by anvar
it should work
please send us some screenshots and max file if possible to support@icube3d.com

Re: MultiScatter 1.3.2.3

Posted: Tue Jan 13, 2015 1:47 am
by oligophant
There are problems when i render with a orthogonal max camera and vray exposure control, objects don't render, just shows a burn area where the object its suppouse to be.
3dmax 2011 x64, latest vray3, DR or local doesn't matter.

Re: MultiScatter 1.3.2.3

Posted: Tue Jan 13, 2015 12:45 pm
by anvar
we cannot reproduce this
please send us example file to support@icube3d.com

Re: MultiScatter 1.3.2.3

Posted: Wed Jan 14, 2015 12:28 pm
by Crayox
Hi,
on 3D Studio MAX 2015 I encountered a problem. I cannot erase with Multipainter. I noticed that it actually erases stuff if you go way off from where I wanted to erase and it erases objects that are 1000 units away from where I clicked.

Re: MultiScatter 1.3.2.3

Posted: Fri Jan 16, 2015 4:05 pm
by oligophant
we cannot reproduce this
please send us example file to support@icube3d.com
Email sended

Re: MultiScatter 1.3.2.3

Posted: Mon Feb 09, 2015 2:22 pm
by Crayox
Hi guys,
I just wanted to check if you were able to reproduce my problem with multipainter erasing? It's the same on many of my scene in 3D Studio MAX 2015.

Re: MultiScatter 1.3.2.3

Posted: Tue Feb 10, 2015 2:16 pm
by anvar
Crayox wrote:Hi guys,
I just wanted to check if you were able to reproduce my problem with multipainter erasing? It's the same on many of my scene in 3D Studio MAX 2015.
please try doing it in sub-object mode

Re: MultiScatter 1.3.2.3

Posted: Tue Mar 17, 2015 1:57 pm
by jogo
Hi,
I found a problem working with max 2015 and multiscatter.In big scene max chrash then turning on multiscatter. No matter using BF+LC, IR+BR or BR+BR. In event wiever found that max charches for Rayfx.dlu. It located in stdplugs folder main max directory. When i deleted this: ArchMat.dlt, inkpaint.dlt, RayFX.dlu, RayFXAreaShadow.dlo, rayLightTrace.dlo, RayMeshIntersect.dlm, RayMtl.dlt, RayTex.dlt max works greate, no craches. Mayby this info will be useful :)

Re: MultiScatter 1.3.2.3

Posted: Wed Mar 18, 2015 9:14 pm
by anvar
jogo wrote:Hi,
I found a problem working with max 2015 and multiscatter.In big scene max chrash then turning on multiscatter. No matter using BF+LC, IR+BR or BR+BR. In event wiever found that max charches for Rayfx.dlu. It located in stdplugs folder main max directory. When i deleted this: ArchMat.dlt, inkpaint.dlt, RayFX.dlu, RayFXAreaShadow.dlo, rayLightTrace.dlo, RayMeshIntersect.dlm, RayMtl.dlt, RayTex.dlt max works greate, no craches. Mayby this info will be useful :)
in complicated scenes you always need to be careful what you use
incorrect materials or settings may render fine with small CPU or RAM errors, which may be unnoticed when rendering a single object, but when you multiply it thousands or millions times with MultiScatter this problem will just grow exponentially and crĐ°sh the system.