Bug in DR
Posted: Fri Apr 09, 2010 1:05 am
Hi all,
I don't know if it's my problem. But sometime, the DR not work.
For example:
(*) I run the first time 3ds max, render with one MS object. OK.
(*) Re-render and same file, the sane session and the render node not work.
(*) During the render of the same 3ds max session, restart the Node VRaySpawner manually and the scene is transferred to the node. Alwais!
(*) I hide the MS in the same file session and rendernode not work again
(*) I re-open the file (not 3ds max) with WS hide and the node work.
Seems that VRay can't transfer the scene to the rendernode, but I've no error, nothing.
Only if I manually restar the VRaySpawner in the RN it's work.
This is repeatable. For me, some but in the Multiscatter DR procedure.
With VRayScatter, thesame file (without obviolusly Multiscatter) in the scene, I've no this problem, never. I try 100 time today. Any solution! Please. One day lost for testing
In this configuration it's impossible for us use MS. So we try with VRayscatter, but it's not multithread
Soon the video.
I don't know if it's my problem. But sometime, the DR not work.
For example:
(*) I run the first time 3ds max, render with one MS object. OK.
(*) Re-render and same file, the sane session and the render node not work.
(*) During the render of the same 3ds max session, restart the Node VRaySpawner manually and the scene is transferred to the node. Alwais!
(*) I hide the MS in the same file session and rendernode not work again
(*) I re-open the file (not 3ds max) with WS hide and the node work.
Seems that VRay can't transfer the scene to the rendernode, but I've no error, nothing.
Only if I manually restar the VRaySpawner in the RN it's work.
This is repeatable. For me, some but in the Multiscatter DR procedure.
With VRayScatter, thesame file (without obviolusly Multiscatter) in the scene, I've no this problem, never. I try 100 time today. Any solution! Please. One day lost for testing
In this configuration it's impossible for us use MS. So we try with VRayscatter, but it's not multithread
Soon the video.