MultiPainter

admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

MultiPainter

Post by admin »

New extension for MultiScatter which will be available soon.
This tool gives full control for object placement
https://www.youtube.com/watch?v=uxWiieBA_eI

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https://www.youtube.com/watch?v=uxWiieBA_eI
peprgb
Posts: 30
Joined: Mon Feb 15, 2010 9:39 am

Re: MultiPainter

Post by peprgb »

Nice news!!
iamsky
Posts: 2
Joined: Sat Feb 20, 2010 11:17 am
Location: S.korea
Contact:

Re: MultiPainter

Post by iamsky »

ohoo~ good new
3dw
Posts: 5
Joined: Tue Jun 22, 2010 5:58 pm

Re: MultiPainter

Post by 3dw »

fantastic!
studiotetris
Posts: 4
Joined: Sat Jul 10, 2010 6:27 pm

Re: MultiPainter

Post by studiotetris »

You are my hero!
raistlin
Posts: 107
Joined: Thu Nov 05, 2009 12:36 pm
Contact:

Re: MultiPainter

Post by raistlin »

Yeah; "enfin" in french :) My wich is maybe became a reallity !! When could it be downloadable? :)
Take a tour on my website ;)
https://www.vincent-grieu.com
DeKo
Posts: 19
Joined: Wed Feb 04, 2009 1:33 am
Location: Vilnius
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Re: MultiPainter

Post by DeKo »

Looks great, can't wait for this...
cecofuli
Posts: 47
Joined: Tue Jul 21, 2009 1:37 pm

Re: MultiPainter

Post by cecofuli »

Very nice features, but why not include in the Multiscatter object? Techical problem or commercial decision?

And we have the same control (not the same, but precise placement yes) with Vertex color map with the old Multiscatter (or VRayScatter) tool.

And, in the video, the "paint operation" it's a bit "laggy". Or it's just my impression?
What happen with 100+ paint object in a complex surface? In the video we see just one or two teapot.

Anyway, great development ;) Thank!
3dw
Posts: 5
Joined: Tue Jun 22, 2010 5:58 pm

Re: MultiPainter

Post by 3dw »

yes, I'd like to try this. anytime soon?
I would also like to add that a feature that was terribly lacking for me on a project recently was the ability to edit multiscatter object. ie to be able to remove one or 2 trees that were in the way for a specific view. i was quite stuck as I had no way other than deleting the tree from mutliscatter list or generate a new random seed. I didn't want to to either of those as an enormous amount of post work had already been done with the masks of vegetation. I didn't really need to "paint". But do you suggest if we want to later edit the trees we'll have to use multipainter and not multiscatter?
Thanks,
Fabrice
raistlin
Posts: 107
Joined: Thu Nov 05, 2009 12:36 pm
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Re: MultiPainter

Post by raistlin »

Hi Icube

Any news about this cool stuf?
Take a tour on my website ;)
https://www.vincent-grieu.com
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