Multiscatter crash in 3dsmax 2010

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stevesideas
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Multiscatter crash in 3dsmax 2010

Post by stevesideas »

Quite often whist working on any scene involving multscatter I have crash problems. It is quite random. Sometimes I can leave a scene, check my email, come back and 3dsmax will not respond. I didnt have this problem before installing multscatter.

Any help or resolution would be appreciated.

Thanks

Steve
Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: Multiscatter crash in 3dsmax 2010

Post by Karba »

What version of MultiScatter do you use?
stevesideas
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Re: Multiscatter crash in 3dsmax 2010

Post by stevesideas »

The latest version: 1.1.04c
Karba
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Re: Multiscatter crash in 3dsmax 2010

Post by Karba »

Are you sure it happens because of MultiScatter?

Try to remove MultiScatter and check for crashing.

Such problem is for 3dsmax 2011, but not for 2010.
stevesideas
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Re: Multiscatter crash in 3dsmax 2010

Post by stevesideas »

I'll double check and let you know. Cheers
arquiplay
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Joined: Thu Sep 16, 2010 10:05 pm

Re: Multiscatter crash in 3dsmax 2010

Post by arquiplay »

Yes, i have the same problem.
Multiscatter is very unstable for me, i have notice that when i go to max menu rollout, for instance to merge an object or so, it´s more probably to crash. I have even make a shortcut kayboard to merge objects and to avoid this problem, however now i´m dealing with a scene with more objects and when i hit render it just simply crash, i´m guessin this is a memory thing, but what can be done to avoid this, i have 12GB ram in a I7 920 machine under W7 64bit (max 2010).
I have contacted support, let you know if i can get a solution.
Bye.
stevesideas
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Re: Multiscatter crash in 3dsmax 2010

Post by stevesideas »

I have exactly the same spec as you. Ive uninstalled the vue 8 plugin for max but still get this same problem. Other than the Vue plugin I have only ever installed Vray and that doesnt usually crash on me except on very rare occasions.
noop
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Re: Multiscatter crash in 3dsmax 2010

Post by noop »

crash usualy when computing the lighting cache .
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