MultiScatter 1.1.05a V-ray 2.00.02 support

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admin
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MultiScatter 1.1.05a V-ray 2.00.02 support

Post by admin »

Build with V-ray 2.00.02 support.
No license upgrade needed.
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MultiScatter_1_1_05a.rar
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admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: MultiScatter 1.1.05a V-ray 2.00.02 support

Post by admin »

up
raistlin
Posts: 107
Joined: Thu Nov 05, 2009 12:36 pm
Contact:

Re: MultiScatter 1.1.05a V-ray 2.00.02 support

Post by raistlin »

you're the one
Take a tour on my website ;)
https://www.vincent-grieu.com
glorybound
Posts: 38
Joined: Fri May 08, 2009 1:32 am

Re: MultiScatter 1.1.05a V-ray 2.00.02 support

Post by glorybound »

i don't see anything for the nodes... is this just installed on the main workstation?
admin
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Re: MultiScatter 1.1.05a V-ray 2.00.02 support

Post by admin »

glorybound wrote:i don't see anything for the nodes... is this just installed on the main workstation?
workstation without license working as rendernode
YiltoR
Posts: 17
Joined: Thu Dec 16, 2010 10:43 pm

Re: MultiScatter 1.1.05a V-ray 2.00.02 support

Post by YiltoR »

Hi all,

MultiScatter 1.1.05a makes max crash (2011 64bits, VRay 2.00.02): no problem with scattering a simple teapot, but with a vrayproxy it crashes. Only 10 vrayproxies scattered (original mesh is about 3 million faces, multisubobject).

Have an idea ? :(
Thanks
YiltoR
Posts: 17
Joined: Thu Dec 16, 2010 10:43 pm

Re: MultiScatter 1.1.05a V-ray 2.00.02 support

Post by YiltoR »

It's OK now, I found the culprit: I put my normal map texture directly on the bump slot, rather than put it on a "Normal Bump" one (thanks to Cesarr for the info) :D
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