MultiScatter 1.1.07 3ds max 2012 support
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Re: MultiScatter 1.1.07 3ds max 2012 support
same happen to SP6 of vray 1.5
Re: MultiScatter 1.1.07 3ds max 2012 support
Oh yeah Karba !!! you make my day !!!!! Many thanks !
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Re: MultiScatter 1.1.07 3ds max 2012 support
ooops seems to be corrupted... re-up?
Take a tour on my website
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Re: MultiScatter 1.1.07 3ds max 2012 support
VRay 2.00 SP1 and 1.5 SP6 support.
Switch of autoupdate preview to do viewport faster. It seems 3dsmax 2012 update scatter preview all the time.
uploaded again
Switch of autoupdate preview to do viewport faster. It seems 3dsmax 2012 update scatter preview all the time.
uploaded again
- Attachments
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- MultiScatter_1_1_07a.rar
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Re: MultiScatter 1.1.07 3ds max 2012 support
Ok for the trick, is there a hotfix for that or maybe a solution like to disable the autoupdate on startup for exemple?
Take a tour on my website
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Re: MultiScatter 1.1.07 3ds max 2012 support
I was having a lot of issues with max crashing when using multiscatter on max 2011. I switched to max 2012 and hey presto things seemed to have been resolved. Then suddenly max started to crash again. I hadn't changed anything. Every time I clicked on render and the render process went through the updating multiscatter (before render), max would crash. I changed the memory management (in vray) from dynamic to auto and it stopped the crashes. I could work with the same file all day and it wouldn't crash. I come back the next day and it starts crashing again. I change the memory management (in vray) from auto to static and again, the crashes stop. Is there an explanation for this ?? Is this just coincidence or is there a problem with the way multiscatter manages its memory in conjunction with vray ?? Is anyone else able to prove this method solves crashes (at least on a temporary basis) ??
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Re: MultiScatter 1.1.07 3ds max 2012 support
stop using nitrous and revert back to direct3d. That solve my troubles with max crashstevesideas wrote:I was having a lot of issues with max crashing when using multiscatter on max 2011. I switched to max 2012 and hey presto things seemed to have been resolved. Then suddenly max started to crash again. I hadn't changed anything. Every time I clicked on render and the render process went through the updating multiscatter (before render), max would crash. I changed the memory management (in vray) from dynamic to auto and it stopped the crashes. I could work with the same file all day and it wouldn't crash. I come back the next day and it starts crashing again. I change the memory management (in vray) from auto to static and again, the crashes stop. Is there an explanation for this ?? Is this just coincidence or is there a problem with the way multiscatter manages its memory in conjunction with vray ?? Is anyone else able to prove this method solves crashes (at least on a temporary basis) ??
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Re: MultiScatter 1.1.07 3ds max 2012 support
I'm not using nitrous. I already have issues with that no matter if I'm using multiscatter or not.