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Re: MultiScatter bugs

Posted: Sun Dec 13, 2009 10:38 am
by tryharder
Bugs 1.03

Vray
- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me
- probabilita masks can still NOT be cleared out
- regular pattern still does NOT work (only 1 works)
- MultisactterTexture works but has no preview

MR
- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me
- probabilita masks can still NOT be cleared out
- regular pattern still does NOT work (only 1 works)
- MultisactterTexture works but has no preview

How do i do a propper uninstall ... maybe that´s the problem ???

3DS Max 2010 64 BIT
XP 64

Re: MultiScatter bugs

Posted: Sun Dec 13, 2009 11:20 am
by Karba
You just have to install new version. (Don't forget to close 3dsmax, if it is running)
Image
"- MultisactterTexture works but has no preview"
What do you mean?
This is preview.
Image
"- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me"
I will fix it.

Re: MultiScatter bugs

Posted: Sun Dec 13, 2009 11:53 am
by tryharder
A.) ok the trick with the none map works fine now but cut or clear would be more logical for me :twisted:

B.) the regular also seems to work fine
had some problems but there might have been old data in my file ...

C.) with preview i meant the preview inside the materialeditor slot ... the preview of the map works fine
anyway not so important

Tab Order screwed up
for example: if you go to scale rollout and try to tab through the fields it should be:
from(1) - to(2) - and so on

Overall Experience:
This baby is nice now and when the bugs are gone it really rocks :twisted:

Re: MultiScatter bugs

Posted: Sun Dec 13, 2009 4:18 pm
by Karba
tryharder wrote:A.) ok the trick with the none map works fine now but cut or clear would be more logical for me :twisted:
Now i understand, what you did mean. Right Click/Clear

I will fix it.

Re: MultiScatter bugs

Posted: Mon Dec 14, 2009 1:47 pm
by tryharder
Mentalray

Multiscatter Texture does not work with Distributed rendering

- the scene renders,
- the buckets from the 1st machine render fine
- but the buckets from the renderslave return gray objects without the Multiscatter

Re: MultiScatter bugs

Posted: Wed Dec 16, 2009 8:18 pm
by Karba
Thank you.
Yes, it does't work with mib proxy too. I work on it.

Re: MultiScatter bugs

Posted: Tue Dec 29, 2009 10:54 am
by tryharder
... still no news?

Re: MultiScatter bugs

Posted: Fri Jan 15, 2010 4:28 pm
by AndrewBuxton
Anyone having problems when using lots of trees? im not sure if its my setup or something.. whats the max trees anyone has tried with multiscatter (and no. of tree types in the scatter array)
also any issues with the following render settings - Dynamic / Auto / Static? It seems i can only render (and its stil hit and miss) when i set to static memory in VRAY SP2 (2009)

Re: MultiScatter bugs

Posted: Fri Jan 15, 2010 4:55 pm
by tryharder
... what multiscatter version do you use ?

Re: MultiScatter bugs

Posted: Fri Jan 15, 2010 5:24 pm
by AndrewBuxton
V1.03