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Local Rotation

Posted: Thu Jun 20, 2013 4:11 pm
by markusp
Hi,

is there a way to rotate the scattered objects around their local rotation axis? Whenever I align the objects to the surface normal, using random rotation value will rotate the objects in world space, causing intersections.

Regards,
Markus

Re: Local Rotation

Posted: Thu Jun 20, 2013 4:49 pm
by bdancer
Thanks for the report. Fixed! Please, try the new build here: https://forum.icube3d.com/viewtopic.php?f=23&t=1228

Re: Local Rotation

Posted: Fri Jun 21, 2013 1:18 pm
by markusp
I tried the new build, but I still can not rotate round the local axis when the scattered objects are aligned to normal. e.g. when I use the constant rotation around Y-axis, I would like the object to rotate like the green arrow in the attachment indicates. However, at the moment it rotates like the red arrow instead.
local_rotation.jpg
local_rotation.jpg (186.47 KiB) Viewed 27508 times
Regards,
Markus

Re: Local Rotation

Posted: Fri Jun 21, 2013 4:11 pm
by bdancer
Like this https://youtu.be/lzXt3S20l_M ? This was exactly what I've done in this build. Let me check the files then. Btw, what is your Maya/V-Ray versions?

Re: Local Rotation

Posted: Mon Jun 24, 2013 9:59 am
by markusp
I am running on Maya2013 x64 SP2 and Vray 2.30.01 stable. Here is scene file created with the latest 3.5.1 build.

Regards,
Markus

Re: Local Rotation

Posted: Mon Jun 24, 2013 6:04 pm
by bdancer
I've rebuilded the installer, could you please check this one https://cgdo.ru/rdgroup/VRayScatterForMa ... .5.1.2.exe ?

Re: Local Rotation

Posted: Mon Jun 24, 2013 6:19 pm
by markusp
That did the trick for me, thanks!