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Scatter With Terrain Displacement

Posted: Fri Nov 14, 2014 4:04 pm
by JPF
Is it possible to have the scattered objects being affected with the displacement.
For example if I have a plane that I have displaced with vray to a mountain shape, would it be possible for the trees to follow the shape.
I always had this issue when populating trees on mountain with displacement, you get some trees flying or others under the terrain.

Re: Scatter With Terrain Displacement

Posted: Tue Nov 18, 2014 12:37 pm
by anvar
have you tried using Offset?

Re: Scatter With Terrain Displacement

Posted: Fri Nov 21, 2014 12:53 pm
by JPF
Yes, It doesn't work, you don't get the same result at all, plus you don't have the controls like in the displacement.

Re: Scatter With Terrain Displacement

Posted: Tue Nov 25, 2014 7:05 pm
by anvar
unfortunately this is not possible to achieve with scattering
as displacement happens during rendering process
and scattering generates geometry before rendering

Re: Scatter With Terrain Displacement

Posted: Tue Dec 02, 2014 5:45 pm
by JPF
I kind of figured that, but wouldn't be possible to add this feature in some way.

Re: Scatter With Terrain Displacement

Posted: Wed Dec 03, 2014 6:28 am
by bdancer
This is impossible to add by 2 reasons:
1. There is no way to get subdivision data because it is generated at render time.
2. Even if I could get subdivision data it will be huge (micropolygon displacement will generate millons of triangles) and it will use all RAM/CPU time to generate scattered objects...