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Re: SplineLand for betatesters

Posted: Fri Jan 20, 2012 4:46 am
by duke
admin wrote:
duke wrote:I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh).
You can make spline along edges (it can be done automatically in editpoly) of this platform and surface will be conformed.
Yeah but currently SplineLand won't give the inside of a closed spline a different matID, so you'd then have to manually selected it (or with a vol select).

Re: SplineLand for betatesters

Posted: Fri Jan 20, 2012 7:50 pm
by admin
We are thinking about cut splines for dividing surface and border it.

Re: SplineLand for betatesters

Posted: Thu Feb 09, 2012 7:42 am
by duke
Pivot point issues:

Create your landobject, then move it, and re-generate. The surface is still offset!

Re: SplineLand for betatesters

Posted: Wed Feb 15, 2012 7:07 am
by duke
1. Base existing contours and added river (manually trimmed the existing contours around the river.
2. Base road mesh shape from CityEngine, as padding object.
3. LandObject result, 12 iterations.
4. LandObject with road mesh from CityEngine. Note that its 10cm higher so it doesnt clip the ground (the purple matID). Hopefully I don't have to do this if further changes to the plugin are made!

What I like best is how quickly I can make changes and update the terrain - it's great!

2 requests (1 already stated):
- Cutout option for platforms
- Smoothness for platforms (so they blend better with the terrain, if you're using a distance field to blend which I think you are, apply a blur and gaussian curve to it).

Re: SplineLand for betatesters

Posted: Thu Feb 16, 2012 3:36 am
by Karba
duke wrote:1. Base existing contours and added river (manually trimmed the existing contours around the river.
2. Base road mesh shape from CityEngine, as padding object.
3. LandObject result, 12 iterations.
4. LandObject with road mesh from CityEngine. Note that its 10cm higher so it doesnt clip the ground (the purple matID). Hopefully I don't have to do this if further changes to the plugin are made!

What I like best is how quickly I can make changes and update the terrain - it's great!

2 requests (1 already stated):
- Cutout option for platforms
- Smoothness for platforms (so they blend better with the terrain, if you're using a distance field to blend which I think you are, apply a blur and gaussian curve to it).
Thank you for test!

At this moment I work on cutting be custom shape(spline) It can be used for cutting by platforms.

Re: SplineLand for betatesters

Posted: Thu May 31, 2012 11:14 am
by duke
Any updates?

Re: SplineLand for betatesters

Posted: Thu Aug 02, 2012 9:53 am
by markwhelan
Looking forward to the release of this plugin. In desperate need of it.

Re: SplineLand for betatesters

Posted: Tue Oct 02, 2012 3:57 pm
by jetcrow
Hello! How can i get activation splineland beta? Our company have a task to create a huge area of complex landscape 3d model in 3dsmax. As we hope splineland exact tool we need. Can you propose a rules to become betatesters?

tnx, Denis.