Techniques for proper insertion of platforms
Posted: Fri Jul 05, 2013 11:54 am
Hi,
I am a new user of SplineLand and still testing how everything works.
The terrain generation from splines is incredibly easy and powerful.
But when it comes to platforms insertion, I have a few problems :
- IDs transitions : the transitions between the different IDs generate very jagged edges (see attached image). Is there a way to have cleaner, smoother edges ? How should one handle that with materials : is it possible to have a smooth material transition from one ID to another ?
- Roads : You have some very nice examples in the gallery of roads fully textured and connecting smoothly with the terrain. Can you give us some clues on how these are made ? Or evene better some tutorials ?
- Adding modifiers to the SplineLand object : Why doesn't the SplineLand Object accept adding modifiers like UVW Map or Edit Poly ? The only way around is to add an Edit Mesh inbetween.
Thank you very much.
I am a new user of SplineLand and still testing how everything works.
The terrain generation from splines is incredibly easy and powerful.
But when it comes to platforms insertion, I have a few problems :
- IDs transitions : the transitions between the different IDs generate very jagged edges (see attached image). Is there a way to have cleaner, smoother edges ? How should one handle that with materials : is it possible to have a smooth material transition from one ID to another ?
- Roads : You have some very nice examples in the gallery of roads fully textured and connecting smoothly with the terrain. Can you give us some clues on how these are made ? Or evene better some tutorials ?
- Adding modifiers to the SplineLand object : Why doesn't the SplineLand Object accept adding modifiers like UVW Map or Edit Poly ? The only way around is to add an Edit Mesh inbetween.
Thank you very much.