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Re: SplineLand in development

Posted: Mon Oct 03, 2011 5:58 am
by duke
Any chance the roads could transition to polystrips, like this:

Image

Re: SplineLand in development

Posted: Mon Oct 03, 2011 7:51 pm
by raistlin
it's sound really good for us :)

Re: SplineLand in development

Posted: Mon Nov 07, 2011 9:56 pm
by admin
duke wrote:Any chance the roads could transition to polystrips, like this:
Geometry in SplineLand will generate exact on this principle but with another topology and with really smart autooptimization for smooth realistic result.

Re: SplineLand in development

Posted: Tue Nov 29, 2011 9:39 am
by duke
Any news? It's been a while...

Re: SplineLand in development

Posted: Sun Jan 15, 2012 2:49 am
by Karba
Image

Re: SplineLand in development

Posted: Mon Jan 16, 2012 12:07 am
by raistlin
:) greattttt to see that :) I'd love to try this!

Re: SplineLand in development

Posted: Mon Jan 16, 2012 9:19 am
by duke
Yeah what he said!

Re: SplineLand in development

Posted: Wed Jan 18, 2012 1:50 am
by admin
[youtube]1voUi1SLT9s[/youtube]

Re: SplineLand in development

Posted: Thu Sep 13, 2012 4:59 pm
by toast
I think almost impossible, but I'd die if this ever came to Maya.

Re: SplineLand in development

Posted: Wed Jan 23, 2013 7:38 pm
by atelieryork
Saw this on CGRecord this morning - looks like exactly what we need in many of our projects.

Is there any news on this? Release date?