SplineLand in development

duke
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Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand in development

Post by duke » Mon Oct 03, 2011 5:58 am

Any chance the roads could transition to polystrips, like this:

Image

raistlin
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Re: SplineLand in development

Post by raistlin » Mon Oct 03, 2011 7:51 pm

it's sound really good for us :)
Take a tour on my website ;)
http://www.vincent-grieu.com

admin
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Re: SplineLand in development

Post by admin » Mon Nov 07, 2011 9:56 pm

duke wrote:Any chance the roads could transition to polystrips, like this:

Geometry in SplineLand will generate exact on this principle but with another topology and with really smart autooptimization for smooth realistic result.

duke
Posts: 36
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Re: SplineLand in development

Post by duke » Tue Nov 29, 2011 9:39 am

Any news? It's been a while...

Karba
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Re: SplineLand in development

Post by Karba » Sun Jan 15, 2012 2:49 am

Image

raistlin
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Re: SplineLand in development

Post by raistlin » Mon Jan 16, 2012 12:07 am

:) greattttt to see that :) I'd love to try this!
Last edited by raistlin on Mon Jan 16, 2012 11:54 am, edited 1 time in total.
Take a tour on my website ;)
http://www.vincent-grieu.com

duke
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Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand in development

Post by duke » Mon Jan 16, 2012 9:19 am

Yeah what he said!

admin
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Re: SplineLand in development

Post by admin » Wed Jan 18, 2012 1:50 am

[youtube]1voUi1SLT9s[/youtube]

toast
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Re: SplineLand in development

Post by toast » Thu Sep 13, 2012 4:59 pm

I think almost impossible, but I'd die if this ever came to Maya.

atelieryork
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Re: SplineLand in development

Post by atelieryork » Wed Jan 23, 2013 7:38 pm

Saw this on CGRecord this morning - looks like exactly what we need in many of our projects.

Is there any news on this? Release date?

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