Y up Z up confusion

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Y up Z up confusion

Post by toast » Thu Jun 27, 2013 6:34 am


It seems that VRayPattern uses a z up coordinate system where Maya uses Y up? Is this the case?

My source mesh sometimes have to be rotated -90 on the x axis for it to appear properly.
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Re: Y up Z up confusion

Post by bdancer » Thu Jul 04, 2013 1:11 am

This is how it works right now - check the test scene and how objects are oriented. Anyway I'll try to improve this.

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