replaced by MultiScatter
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Post by THINKTANK7233 » Mon Jan 23, 2012 6:12 pm

Hi Guys, might be worth mentioning, using a Normals Map on for instance, a person, in a multi-scatter. causes Max to crash on Render.

Cheers :cry:

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Re: Hi

Post by admin » Tue Jan 24, 2012 6:36 pm

It is bug in standard Normal Map in 3ds max. Use Vray Normal Map.

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