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VrayScatter 2.5 - work in progress

Posted: Fri Mar 20, 2009 4:47 pm
by Duche
1. New collision object.
post-1252-1237551771.jpg
post-1252-1237551771.jpg (86.39 KiB) Viewed 24099 times

Re: VrayScatter 2.5 - work in progress

Posted: Mon Mar 23, 2009 1:31 pm
by Neosmedio
Great news¡ Please can you explain how it work? I suppose yo dont have to put this small sphere in geometry, right? Will be it automatic?
Thanks

Re: VrayScatter 2.5 - work in progress

Posted: Tue Mar 31, 2009 1:19 pm
by Duche
2. Regular structures

Re: VrayScatter 2.5 - work in progress

Posted: Tue Mar 31, 2009 1:56 pm
by jan__
It's looking good. It will be very useful

Re: VrayScatter 2.5 - work in progress

Posted: Thu Apr 02, 2009 1:36 pm
by trick
Cool, I really like the regular distribution options.

Would it also be possible to place instances per polygon, like rectangle polygons...so you can place thousands of cars on a parking lot, aligned to the rectangle polygons of course ?

Re: VrayScatter 2.5 - work in progress

Posted: Sun Apr 12, 2009 10:52 pm
by Duche
Samples of regular structures

Re: VrayScatter 2.5 - work in progress

Posted: Sun Apr 12, 2009 10:55 pm
by Duche
3. Control of regular structures by UVW mapping

Re: VrayScatter 2.5 - work in progress

Posted: Sun Apr 12, 2009 10:58 pm
by Duche
4. Scattering inside splines

Re: VrayScatter 2.5 - work in progress

Posted: Sun Apr 12, 2009 11:01 pm
by Duche
5. New contrast option in VrayScatter texture.

Re: VrayScatter 2.5 - work in progress

Posted: Wed Apr 15, 2009 4:05 am
by DeKo
that was really nice, can't wait to get it :)