Some questions and requests
Posted: Mon Jan 26, 2009 10:34 pm
Since this is the official forum, I have some questions/requests:
- Can there be some tutorials/quidelines on how to use best lots of instances with GI ? I would like to use Light Cache because that way the final render pass is the fastest, but you need huge amounts of RAM on each rendernode when trying to render millions of instances in an animation.
- Where/when will we be notified IF there is an update available. Current verion I have is 2.04 beta !
- When doing grass, hedges or carpets even millions of instances may not be enough, but surely drains your system resources. Would it not be possible to optimize these situations (huge of amounts of low poly objects) by clustering these small objects in the background to larger proxies ?
- When making hedges covered with small leaves, I wonder if instances on the backside of the base object are loaded into memory. If not, would it be possible to not load unseen instances ? Not only outisde the camera view, but also unseen!!
- If this is possible, would it also be possible to set a flag, not rendering unseen instances, even if they are seen in reflections/refractions ?
- I bought 2 licenses for 2 machines on different locations, while I am a single user...so these machines will never be used at the same time. Although I understand that you need to protect your software, I really would like to see a more relaxed attitude towards users that have extraordinary circumstances. I really have a lot of plugins (even some you are selling for other parties) where I am allowed to use them on 2 machines. Even with Max under subscription !!!
BTW: Great plugin !!
- Can there be some tutorials/quidelines on how to use best lots of instances with GI ? I would like to use Light Cache because that way the final render pass is the fastest, but you need huge amounts of RAM on each rendernode when trying to render millions of instances in an animation.
- Where/when will we be notified IF there is an update available. Current verion I have is 2.04 beta !
- When doing grass, hedges or carpets even millions of instances may not be enough, but surely drains your system resources. Would it not be possible to optimize these situations (huge of amounts of low poly objects) by clustering these small objects in the background to larger proxies ?
- When making hedges covered with small leaves, I wonder if instances on the backside of the base object are loaded into memory. If not, would it be possible to not load unseen instances ? Not only outisde the camera view, but also unseen!!
- If this is possible, would it also be possible to set a flag, not rendering unseen instances, even if they are seen in reflections/refractions ?
- I bought 2 licenses for 2 machines on different locations, while I am a single user...so these machines will never be used at the same time. Although I understand that you need to protect your software, I really would like to see a more relaxed attitude towards users that have extraordinary circumstances. I really have a lot of plugins (even some you are selling for other parties) where I am allowed to use them on 2 machines. Even with Max under subscription !!!
BTW: Great plugin !!