maybe found a bug with multiple objects

replaced by MultiScatter
Post Reply
bechstein
Posts: 16
Joined: Wed Mar 18, 2009 12:31 pm

maybe found a bug with multiple objects

Post by bechstein » Fri Feb 19, 2010 5:25 pm

hi everybody!

i try to bild a dense gravel bed.
i use three vrayscatter systems on a single plane. all settings are the same. they use also the same collosion settings for receive an send collition and the same seed.
the only differend is an other vrayproxy file.
when i render an animation in same frames the distribution is changing to a second state.
i found if i give all three scattersystems a differend seed the issue is gone.
so is it a bug or should i only avoid same settings for seed in this case?

thanks for help.

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: maybe found a bug with multiple objects

Post by Karba » Sat Feb 20, 2010 12:38 am

It not good idea to use the same setting with collisions.

Post Reply