Hey Guys!
Following issue:
i have a surface full of plants...
the surface is animated with a circular gradient - displacemant map....
i want to fake a pressure wave going through the field of plants...
because the plants inherit their orientation from the surface-normals of the emitter it seems to work,
BUT
vrayscatter creates a new distribution in every frame, as long as the emitter is animated
is there any way to avoid this re-distribution on animated emitters ????
thx a lot
houndman
animated emitters and re - distribution
Re: animated emitters and re - distribution
Got it.....
re-distribution was caused by an animated uvw-gizmo......
with an static uvw-mapping and an animated texture (file sequence) it works......#
peace
re-distribution was caused by an animated uvw-gizmo......
with an static uvw-mapping and an animated texture (file sequence) it works......#
peace