VrayScatter 2.5 - work in progress

replaced by MultiScatter
Duche
Posts: 63
Joined: Mon Jan 26, 2009 11:18 pm

VrayScatter 2.5 - work in progress

Post by Duche »

1. New collision object.
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Neosmedio
Posts: 3
Joined: Mon Feb 16, 2009 4:35 pm

Re: VrayScatter 2.5 - work in progress

Post by Neosmedio »

Great news¡ Please can you explain how it work? I suppose yo dont have to put this small sphere in geometry, right? Will be it automatic?
Thanks
Duche
Posts: 63
Joined: Mon Jan 26, 2009 11:18 pm

Re: VrayScatter 2.5 - work in progress

Post by Duche »

2. Regular structures
Attachments
opse.jpg
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jan__
Posts: 29
Joined: Wed Jan 28, 2009 3:49 pm
Location: Spain
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Re: VrayScatter 2.5 - work in progress

Post by jan__ »

It's looking good. It will be very useful
Alejandro Suárez
www.motivacg.com
trick
Posts: 25
Joined: Mon Jan 26, 2009 10:18 pm

Re: VrayScatter 2.5 - work in progress

Post by trick »

Cool, I really like the regular distribution options.

Would it also be possible to place instances per polygon, like rectangle polygons...so you can place thousands of cars on a parking lot, aligned to the rectangle polygons of course ?
Duche
Posts: 63
Joined: Mon Jan 26, 2009 11:18 pm

Re: VrayScatter 2.5 - work in progress

Post by Duche »

Samples of regular structures
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Duche
Posts: 63
Joined: Mon Jan 26, 2009 11:18 pm

Re: VrayScatter 2.5 - work in progress

Post by Duche »

3. Control of regular structures by UVW mapping
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Duche
Posts: 63
Joined: Mon Jan 26, 2009 11:18 pm

Re: VrayScatter 2.5 - work in progress

Post by Duche »

4. Scattering inside splines
Attachments
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Duche
Posts: 63
Joined: Mon Jan 26, 2009 11:18 pm

Re: VrayScatter 2.5 - work in progress

Post by Duche »

5. New contrast option in VrayScatter texture.
Attachments
increase contrast
increase contrast
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default
default
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DeKo
Posts: 19
Joined: Wed Feb 04, 2009 1:33 am
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Re: VrayScatter 2.5 - work in progress

Post by DeKo »

that was really nice, can't wait to get it :)
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