SplineLand in development

duke
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Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand in development

Post by duke »

Any chance the roads could transition to polystrips, like this:

Image
raistlin
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Re: SplineLand in development

Post by raistlin »

it's sound really good for us :)
Take a tour on my website ;)
https://www.vincent-grieu.com
admin
Site Admin
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Re: SplineLand in development

Post by admin »

duke wrote:Any chance the roads could transition to polystrips, like this:
Geometry in SplineLand will generate exact on this principle but with another topology and with really smart autooptimization for smooth realistic result.
duke
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Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand in development

Post by duke »

Any news? It's been a while...
Karba
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Re: SplineLand in development

Post by Karba »

Image
raistlin
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Re: SplineLand in development

Post by raistlin »

:) greattttt to see that :) I'd love to try this!
Last edited by raistlin on Mon Jan 16, 2012 11:54 am, edited 1 time in total.
Take a tour on my website ;)
https://www.vincent-grieu.com
duke
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Re: SplineLand in development

Post by duke »

Yeah what he said!
admin
Site Admin
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Re: SplineLand in development

Post by admin »

[youtube]1voUi1SLT9s[/youtube]
toast
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Re: SplineLand in development

Post by toast »

I think almost impossible, but I'd die if this ever came to Maya.
atelieryork
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Re: SplineLand in development

Post by atelieryork »

Saw this on CGRecord this morning - looks like exactly what we need in many of our projects.

Is there any news on this? Release date?
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