Hi,
Just a little question : is there a way to quickly update the VRayScatter node when the source surface has changed?
Regards.
Update source surface
Re: Update source surface
it should automatically update
please send us screenshots and sample file if it does not work for you
please send us screenshots and sample file if it does not work for you
Re: Update source surface
Hi Anvar,
And thank you for your answer! Actually you're right, it automatically update.
But if I need to modify my plane with a Mesh>Combine in order to extend the surface for example ; it breaks the connection...
I just wonder why there isn't a "Surface" tab (like your Multiscatter for 3DS Max) where we can add/delete/update our surface geometries.
Or a slot for "Scatter Surfaces" like your "Scatter Objets>Tool" (and where we can add multiples surfaces would be great
Regards.
And thank you for your answer! Actually you're right, it automatically update.
But if I need to modify my plane with a Mesh>Combine in order to extend the surface for example ; it breaks the connection...
I just wonder why there isn't a "Surface" tab (like your Multiscatter for 3DS Max) where we can add/delete/update our surface geometries.
Or a slot for "Scatter Surfaces" like your "Scatter Objets>Tool" (and where we can add multiples surfaces would be great
Regards.
Re: Update source surface
Very good idea.
I think it would be useful to have an option under VRayScatter's Tool menu where you can choose a new surface (or even multiple!)
I think it would be useful to have an option under VRayScatter's Tool menu where you can choose a new surface (or even multiple!)