Hi,
I have a "simple" polygon object which has 2 textures, both made of VRayMtl.
I do scatter this object with VRayScatter and then bake it.
However in the render the colors of the scattered objects have disappeared.
See attached picture, the big bullet is the original object and the small ones the baked objects.
I cannot render without baking because I am using VRay for Maya 3.0.
How can I keep the texture ?
Texture not copied
Texture not copied
- Attachments
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- Bullet.jpg (612.31 KiB) Viewed 198614 times
Re: Texture not copied
please supply Maya and VRayScatter versions and the demo scene
Re: Texture not copied
Hi Anvar,
It's Maya 2014 for Mac, VrayScatter 4.129. The scene is attached.
Thanks for your support.
It's Maya 2014 for Mac, VrayScatter 4.129. The scene is attached.
Thanks for your support.
Re: Texture not copied
you need to turn on Duplicate Input Connection, in "Copy" bake type
- Attachments
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- 02.png (262.83 KiB) Viewed 198601 times
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- 01.png (265.46 KiB) Viewed 198601 times
Re: Texture not copied
Ohh, I didn't have the option. Installed the latest version and here it is !
Thanks for your help, it works now.
Thanks for your help, it works now.