Vray proxies

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Joined: Thu Sep 14, 2017 5:24 pm

Vray proxies

Post by dubscope » Wed Jun 27, 2018 7:15 pm

Hello, we observed that the RAM consumption during rendering with proxies (trees) is higher than with the original poly geometry? how can that be? I thought it should be the opposite? or is there not benefit form using proxies with vray scatter?


Posts: 112
Joined: Tue Jun 28, 2011 9:09 pm

Re: Vray proxies

Post by bdancer » Thu Jul 05, 2018 7:41 pm

how can that be?

This may come from the amount of voxels in the vrmesh file.

For native Maya geometry VRayScatter generates a single voxel; vrmesh file may contain multiple voxels.

VRayScatter tries to optimize this and merges voxels into a single one. However it is not always possible to generate a single voxel out of the vrmesh file and this may lead to higher mem. usage when V-Ray will build an acceleration tree.

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