Hi
Just bought it and was wondering - Is there a way to force SL to create the topography within the boundaries of my plan -
If I have topo-lines within a rectangle - SL creates a big mesh which does not respect the rectangle - This is annoying since I have to cut out any residual mesh areas.
Regards
NIR
Limiting the area of the geometry?
Re: Limiting the area of the geometry?
I've got the exact same question, but the mentioned thread isn't available anymore.
Also as a side note, how do I prevent SplineLand from generating terrain below Z=0 within a closed spline whose control points are all at Z=0?
My workaround right now is putting even more smaller splines in those areas.
Thanks!
readme
Also as a side note, how do I prevent SplineLand from generating terrain below Z=0 within a closed spline whose control points are all at Z=0?
My workaround right now is putting even more smaller splines in those areas.
Thanks!
readme
Re: Limiting the area of the geometry?
please send us the file and some screenshots to support@icube3d.com to troubleshootreadme wrote:I've got the exact same question, but the mentioned thread isn't available anymore.
Also as a side note, how do I prevent SplineLand from generating terrain below Z=0 within a closed spline whose control points are all at Z=0?
My workaround right now is putting even more smaller splines in those areas.
Thanks!
readme
thank you
Anvar