optimisation. Usually, when using many light sources, V-Ray starts to
overload CPU resources. When reaching 30 light sources rendering may
become very slow.
Here are some outcomes of our development work:
![Image](https://img195.imageshack.us/img195/4391/33ct.jpg)
![Image](https://img691.imageshack.us/img691/8022/92066864.jpg)
![Image](https://img29.imageshack.us/img29/3861/018aus.jpg)
With our plug-in there is no need to worry about the quantity of light
sources and how many polygons used.
Depending on distance and brightness of light sources the plug-in
calculates number of samples for each light source.
As a result rendering speed is increased not only at the final stage
but also at GI stage.
As an example the speed of rendering may increase up to 5-6 times when
rendering complicated scenes such as town visualisation at night time
or large interiors with many light sources.
The plug-in is created as a modifier which can be assigned to an object and the object becomes a source of light. The interface allows to define colour, intensity and subdivision. The subdivision becomes global for the whole scene.
![Image](https://img249.imageshack.us/img249/684/opsw.png)
![Image](https://img442.imageshack.us/img442/640/opse.jpg)
Beta test as scheduled to start some times next week