Hi there, now I'm trying to use Vray Scatter in the trial. It seems to me that the loaded Vray Proxys, are all incoming in one color........ what is happening here? Is this just the plugin is only trial?
When I prepare the models, and proxy them, in the old way of working there is nothing wrong. Loading and rendering nice, but slow......
Thanks, Remco
VrayScatter trial/demo uniforms color?
Re: VrayScatter trial/demo uniforms color?
A little test:RemcoNL wrote:Hi there, now I'm trying to use Vray Scatter in the trial. It seems to me that the loaded Vray Proxys, are all incoming in one color........ what is happening here? Is this just the plugin is only trial?
When I prepare the models, and proxy them, in the old way of working there is nothing wrong. Loading and rendering nice, but slow......
Thanks, Remco
create new 3dsmax scene, then create VRayProxy object, load some .vrmesh.
Do they have any materials applied??? VrayScatter is working same, because .vrmesh can't handle any materials, you must apply it manual.
Re: VrayScatter trial/demo uniforms color?
Ok, did the test as you described and failed The incoming proxy has the uniform color wich is (automaticly) given in the ''name and color'' box....what happened? When I make the proxy as the manual tells me than I don't have a problem: the creation of the .vrmesh file as:DeKo wrote: A little test:
create new 3dsmax scene, then create VRayProxy object, load some .vrmesh.
Do they have any materials applied??? VrayScatter is working same, because .vrmesh can't handle any materials, you must apply it manual.
- export each sel obj in sep file,
V auto create proxies
the the objects in the scene change to a low visual, but the render from -in this case a evermotion tree- is correct and has all the colors, so it seems that the .vrmesh is alright...... what is happening